Serious Games: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, ProceedingsMariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh Springer, 14. nov. 2017 - 332 sider This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results. |
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Indhold
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VROARRR Audio Based VR Weapon Design | 22 |
Evaluating the Psychophysiological Adaptive Fitness Game Environment Plunder Planet | 32 |
Smart Mobility the Role of Mobile Games | 44 |
An Extensible System and Its Design Constraints for LocationBased Serious Games with Augmented Reality | 60 |
Integrating Game Learning Analytics and a Game Authoring Tool | 73 |
Results of an Intergenerational Games Study | 85 |
The Med Life A Medical MMORPG | 183 |
Recommendations to Leverage GameBased Learning to Attract Young Talent to Manufacturing Education | 187 |
An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness | 203 |
Geodata Classification for Automatic Content Creation in LocationBased Games | 212 |
Reflection Continuum Model for Supporting Reflection and GameBased Learning at the Workplace | 224 |
Short Form Narrative in Augmented Reality Dioramas | 235 |
A Review of Empirical Studies | 245 |
The Design and Development of a LowCost Violence Prevention Game for the Caribbean Region | 259 |
A Serious Game for Medical Courses | 98 |
ProjectionBased Numeracy Game for Teenagers with Down Syndrome | 109 |
A Novel Serious Game for TrustRelated Data Collection in Supply Chains | 121 |
A Framework for Fictional Inquiry in Participatory City Gaming | 126 |
A Platformer Serious Game with Dynamic Learning Contents | 138 |
A Virtual Reality Serious Game for Eye Contact Improvement for Children with Social Impairment | 146 |
A Case Study into the Use of Virtual Reality and Gamification in Ophthalmology Training | 158 |
Players Performance in Cross Generational Game Playing | 170 |
Conceptual Approach Towards EnvironmentFriendly Mobility Behavior | 271 |
Conceptual Approach Towards Recursive Hardware Abstraction Layers | 284 |
Bridging Educational and Working Environments Through Pervasive Approaches | 296 |
The Energy Efficiency of Buildings Case | 308 |
Creating LocationBased AugmentedReality Games for Cultural Heritage | 313 |
The Importance of Teaching Practical Programming Before Programming Theory | 319 |
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Almindelige termer og sætninger
Abstract activity Alcañiz algorithm analysis analytics approach assessment audio Augmented Reality Autism challenge city gaming cognitive concept create cybersickness cycling devices digital games diorama educational effective engagement evaluation exergames eye contact factors FBMC feedback fictional framework game design game development game engine game mechanics gameplay gamification goal haptic hardware abstraction layer Hit Algorithm identify immersion impact implemented improve in-game interaction interface JCSG Keywords LNCS location-based location-based games locative games mobility behavior modalities motivation movement narrative novice older adults participants performance physical platform play players programming proposed application prosocial Publishing AG 2017 Reef reflection score Scratch serious games shader simulation skills smartphones social Springer International Publishing target teachers tool Unreal Engine urban video games virtual environment virtual reality visual