Serious Games: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings

Forsideomslag
Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh
Springer, 14. nov. 2017 - 332 sider
This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017.
The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.
 

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Indhold

A New Methodological Approach for Assessing Psychological Needs
1
VR Serious Game Design Based on Embodied Cognition Theory
12
VROARRR Audio Based VR Weapon Design
22
Evaluating the Psychophysiological Adaptive Fitness Game Environment Plunder Planet
32
Smart Mobility the Role of Mobile Games
44
An Extensible System and Its Design Constraints for LocationBased Serious Games with Augmented Reality
60
Integrating Game Learning Analytics and a Game Authoring Tool
73
Results of an Intergenerational Games Study
85
The Med Life A Medical MMORPG
183
Recommendations to Leverage GameBased Learning to Attract Young Talent to Manufacturing Education
187
An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness
203
Geodata Classification for Automatic Content Creation in LocationBased Games
212
Reflection Continuum Model for Supporting Reflection and GameBased Learning at the Workplace
224
Short Form Narrative in Augmented Reality Dioramas
235
A Review of Empirical Studies
245
The Design and Development of a LowCost Violence Prevention Game for the Caribbean Region
259

A Serious Game for Medical Courses
98
ProjectionBased Numeracy Game for Teenagers with Down Syndrome
109
A Novel Serious Game for TrustRelated Data Collection in Supply Chains
121
A Framework for Fictional Inquiry in Participatory City Gaming
126
A Platformer Serious Game with Dynamic Learning Contents
138
A Virtual Reality Serious Game for Eye Contact Improvement for Children with Social Impairment
146
A Case Study into the Use of Virtual Reality and Gamification in Ophthalmology Training
158
Players Performance in Cross Generational Game Playing
170
Conceptual Approach Towards EnvironmentFriendly Mobility Behavior
271
Conceptual Approach Towards Recursive Hardware Abstraction Layers
284
Bridging Educational and Working Environments Through Pervasive Approaches
296
The Energy Efficiency of Buildings Case
308
Creating LocationBased AugmentedReality Games for Cultural Heritage
313
The Importance of Teaching Practical Programming Before Programming Theory
319
Author Index
331
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