The Pocket Universal Principles of Design: 150 Essential Tools for Architects, Artists, Designers, Developers, Engineers, Inventors, and MakersRockport Publishers, 2015 - 320 sider Whether a website, marketing campaign, museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Now, there's a handy travel companion for any designer, so that you always have the essentials at your fingertips. Portable, condensed, and armed with 150 principles, Universal Principles of Design, Pocket Edition is like a Swiss Army knife of design knowledge. Richly illustrated and easy to navigate, it pairs critical need-to-know design knowledge with visual examples of the principles applied in practice. An indispensable field reference for designers of all types, this pocket edition of the best-selling Universal Principles of Design will sharpen your design thinking and expand your sense of the possible. |
Indhold
002 8020 Rule | 1 |
003 Abbe | 3 |
004 Accessibility | 4 |
005 AestheticUsability Effect | 5 |
006 Affordance | 6 |
007 Alignment | 7 |
008 Anthropomorphism | 8 |
009 Apparent Motion | 9 |
077 Iteration | 77 |
078 KISS | 78 |
079 Law of Prgnanz | 79 |
080 Layering | 80 |
081 LeftDigit Effect | 81 |
082 Legibility | 82 |
083 Life Cycle | 82 |
084 MAFA Effect | 84 |
010 Archetypes | 10 |
011 Area Alignment | 11 |
012 Attractiveness Bias | 12 |
013 BabyFace Bias | 13 |
014 BackoftheDresser | 14 |
015 Biophilia Effect | 15 |
016 Black Effects | 16 |
017 Blue Effects | 17 |
018 Cathedral Effect | 18 |
019 Chunking | 19 |
020 Classical Conditioning | 20 |
021 Closure | 21 |
022 Cognitive Dissonance | 22 |
023 Common Fate | 23 |
024 Comparison | 24 |
025 Confirmation | 25 |
026 Confirmation Bias | 26 |
027 Consistency | 27 |
028 Constancy | 28 |
029 Constraint | 29 |
030 Contour Bias | 30 |
031 Control | 31 |
032 Convergence | 32 |
033 CostBenefit | 33 |
034 Crowd Intelligence | 34 |
035 Defensible Space | 35 |
036 Depth of Processing | 36 |
037 Design by Committee | 37 |
038 Desire Line | 38 |
039 Development Cycle | 39 |
040 DunningKruger Effect | 40 |
041 Entry Point | 41 |
042 Errors | 42 |
043 Expectation Effects | 42 |
044 Faceism Ratio | 44 |
045 Factor of Safety | 45 |
046 Feature Creep | 46 |
047 Feedback Loop | 47 |
048 Fibonacci Sequence | 48 |
049 FigureGround | 49 |
050 Fitts Law | 50 |
051 Five Hat Racks | 51 |
052 Flexibility TradeOffs | 52 |
053 Flow | 53 |
054 Forgiveness | 54 |
055 Form Follows Function | 55 |
056 Framing | 56 |
057 FreezeFlightFightForfeit | 57 |
058 Gamification | 58 |
059 Garbage InGarbage Out | 59 |
060 Gloss Bias | 60 |
061 Golden Ratio | 61 |
062 Good Continuation | 62 |
063 Green Effects | 63 |
064 Gutenberg Diagram | 64 |
065 Hanlons Razor | 65 |
066 Hicks Law | 66 |
067 Hierarchy | 67 |
068 Hierarchy of Needs | 68 |
069 Highlighting | 69 |
070 Horror Vacui | 70 |
071 HunterNurturer Bias | 71 |
072 Iconic Representation | 72 |
073 IKEA Effect | 73 |
074 Inattentional Blindness | 74 |
075 Interference Effects | 75 |
076 Inverted Pyramid | 76 |
085 Magic Triangle | 85 |
086 Mapping | 86 |
087 MAYA | 87 |
088 Mental Model | 88 |
089 MereExposure Effect | 89 |
090 Mimicry | 90 |
091 Mnemonic Device | 91 |
092 Modularity | 92 |
093 Normal Distribution | 93 |
094 Not Invented Here | 94 |
095 Nudge | 95 |
096 Ockhams Razor | 96 |
097 Operant Conditioning | 97 |
098 Orientation Sensitivity | 98 |
099 Performance Load | 99 |
100 Performance vs Preference | 100 |
101 Phonetic Symbolism | 101 |
102 Picture Superiority Effect | 102 |
103 Priming | 103 |
104 Progressive Disclosure | 104 |
105 Propositional Density | 105 |
106 ProspectRefuge | 106 |
107 Prototyping | 107 |
108 Proximity | 108 |
109 Readability | 109 |
110 Reciprocity | 110 |
111 Recognition Over Recall | 111 |
112 Red Effects | 113 |
113 Redundancy | 115 |
114 Root Cause | 115 |
115 Rosetta Stone | 114 |
116 Rule of Thirds | 116 |
117 SaintVenants Principle | 117 |
118 Satisficing | 118 |
119 Savanna Preference | 119 |
120 Scaling Fallacy | 120 |
121 Scarcity | 121 |
122 Selection Bias | 122 |
123 SelfSimilarity | 123 |
124 Serial Position Effects | 124 |
125 Shaping | 125 |
126 SignaltoNoise Ratio | 126 |
127 Similarity | 127 |
128 Social Trap | 128 |
129 Stickiness | 129 |
130 Storytelling | 130 |
131 Structural Forms | 131 |
132 Sunk Cost Effect | 133 |
133 Supernormal Stimulus | 135 |
134 Symmetry | 135 |
135 Threat Detection | 134 |
136 TopDown Lighting Bias | 136 |
137 Uncanny Valley | 137 |
138 Uncertainty Principle | 138 |
139 Uniform Connectedness | 139 |
140 Veblen Effect | 140 |
141 Visibility | 141 |
142 Visuospatial Resonance | 142 |
143 von Restorff Effect | 143 |
144 WabiSabi | 144 |
145 WaisttoHip Ratio | 145 |
146 Wayfinding | 146 |
147 Weakest Link | 147 |
148 White Effects | 148 |
149 Yellow Effects | 149 |
150 Zeigarnik Effect | 150 |
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The Pocket Universal Principles of Design: 150 Essential Tools for ... William Lidwell Begrænset visning - 2015 |