Still programming the Commodore 64

Forsideomslag
Trisect Retro Development, 15. okt. 2020 - 142 sider

In this book you will learn to program a game step by step in Commodore 64 assembly.

You will learn to make a big 100 x 100 character multicolor map in CharPad on scroll it on the screen.

You will also learn to show sprites, animate characters, play music and sound effects and much more.

 

Indhold

First things first
5
Lets make some sprites
23
Lets show those sprites
38
Lets shoot that bullet
53
Lets handle our lives
67
Lets pick up our prisoners
80
Lets add an enemy to our game
133

Almindelige termer og sætninger

Om forfatteren (2020)

This is my second book on programming the Commodore 64 in assembly.

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